qisdk / com.aldebaran.qi.sdk.object.geometry / Transform

Transform

@QiStruct open class Transform

A homogenous transformation matrix. See http://en.wikipedia.org/wiki/Transformation_matrix for more information. It is represented by a 3D vector and a quaternion.

Since
1

Constructors

<init>

Create a new Transform

Transform(rotation: Quaternion!, translation: Vector3!)

Functions

equals

open fun equals(other: Any?): Boolean

getRotation

open fun getRotation(): Quaternion!

getTranslation

open fun getTranslation(): Vector3!

hashCode

open fun hashCode(): Int

setRotation

Setter for rotation

open fun setRotation(rotation: Quaternion!): Unit

setTranslation

Setter for translation

open fun setTranslation(translation: Vector3!): Unit

toString

open fun toString(): String